How To Homebrew A D&D Spell

The article includes the steps that the player needs to follow to create custom spells known as Homebrew spells in the game of Dungeons and Dragons.

A fantasy tabletop role-playing game published initially in 1974 by Tactical Studies Rules, Inc. (TSR), Dungeons and Dragons, popularly abbreviated as D & D or D n D, the game has been a part of Wizards of the Coast (a subsidiary of Hasbro and a renowned American game publisher) since 1997.

A tabletop role-playing game is a kind of Role-Playing Game where the players or participants describe their characters’ actions through speech and the actions may succeed or fail to depend upon the rules set by the game. The players a free to improvise during the game which would decide on the direction or outcome of the game. 

D&D Gameplay

D & D separates from the traditional wargaming by allowing the players to create their own character for the gameplay instead of using a military formation. The characters then set upon imaginary adventures that are based in a fantasy setting. The players typically sit around a tabletop and can control only a single character which represents the player in a fictional setting.

These characters are described as a “party” of adventurers where each member has their own speciality thereby contributing to the success of the game. The gameplay involves social interactions, the use of magic or spells, the combat and the effect of the environment on the player characters.

The gameplay involves the casting of spells while the player is trying to fight the opponent. The most important thing for casting spells is a spell slot which is a mechanism used for casting spells. One spell slot is used every time the player casts a spell and is renewed after a period of “long rest”.

Each spell slot and spell have a different level and when the player casts a spell, he uses up a spell slot of the same level or of a higher level. Dungeons and Dragons also allow the player to create certain modified spells. These spells, known as Homebrew spells, can either be modified versions of existing spells or a new spell from scratch.

How To Homebrew a D&D Spell

The method for homebrew spells, whether modified or created again, is similar and easy to follow. 

  1. Visit the site ‘’ and click on the ‘Create Spell’ button. 
  2. In the page that follows, the user can either start by typing out the name of the spell that he wishes to modify or use as a template or he can select the option of ‘Create from Scratch’.
  3. In the page that follows, the player first needs to enter the name of the spell in the ‘Spell Name’ field. He also needs to enter a value in ‘Spell Level’ and ‘Spell School’. 
  4. The next step involves Casting Time of the spell. Since these spells are often required to be rapid, the casting time of the spell can be entered as an hour or 60 minutes. 
  5. The player then needs to enter the values in the field of components which include the ‘Spell Range Type’, ‘Range Distance’, ‘Duration Type’ and ‘Duration’. 
  6. The player now needs to enter a ‘Description’ that suits the spell. Ensure that the description of the spell includes the features of the spell along with the power of the spell. Also, the player can mention the name of the ‘Class’ of the players for whom the spell can be a great option or do so in the next step.
  7. The other fields that the user needs to fill include‘ Ritual spell’, ‘At Higher Level Scaling’, ‘Higher Level Scaling Type’ and ‘Available for Class(es)’.
  8. The next step includes the ‘Additional Information’ of the spell which is mostly concerned with the technical data of the spell. 
  9. The last step for creating a spell includes writing of any ‘Condition’ of the spell if any.
  10. Click on the ‘Save’ button once all the information has been entered.
  11. The player can now go back to the game and review the spell 


The concept of coming up with Homebrew spells helps to increase the interest of the players since they can now incorporate their idea of a spell. The best part is that the players can follow a very simple method to come up with new spells.   


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